Skip to content
Hacking Board Games

Hacking Board Games

  • Home
  • Blog
  • Review
  • NewsExclusive
  • Announcement
  • Crowdfunding
  • Home
  • Rules
  • Star Wars Unlimited TCG – SOLO (PVE) rules
  • Rules

Star Wars Unlimited TCG – SOLO (PVE) rules

webthingee@gmail.com 2025-05-24

I ran this video through some AI tools and got some rules written up. Happy to update if/when the author/designer provides official stuff.

⭐ Star Wars Unlimited – TCG Solo Rules

🔧 Setup

  • Use a regular two-player starter deck (e.g. Luke vs. Vader).
  • Player:
    • Shuffle, draw 6 cards, choose 2 as resources (normal setup).
  • AI:
    • Shuffle its deck.
    • Take the top 2 cards → place them face-down as its standard resource pile.
    • Draw 3 cards from the top of the deck into its hidden hand (face-down). Do not look at them.

🔁 Turn Structure (Alternating: Player → AI)

🧑 Player Turn

Play your turn exactly as normal:

  • Action Phase – Play cards, spend resources.
  • Attack Phase – Declare attacks, target AI’s base or units.
  • Regroup Phase – Draw cards, gain resources, ready all.

🤖 AI Turn

▶️ Action Phase

  1. Reveal cards from AI’s hand top to bottom, one at a time.
  2. For each card:
    • If it’s playable and the AI has enough resources:
      • Spend temporary resources first, then standard.
      • Play the card. Stop revealing more.
    • If not playable (unaffordable or invalid target), place the card face-down and sideways into the temporary resource pile.
  3. If none of the 3 cards can be played, all 3 become temporary resources.

💡 Temporary resources are spent only this turn, before standard ones. They’re cleared at the end of the AI’s turn.


⚔️ Attack Phase

  • AI always attacks your base unless you control a Sentinel.
    • If you have a Sentinel, it must attack the Sentinel with the highest printed cost.
  • If multiple AI units are ready:
    • AI attacks in order of highest printed attack value.
    • If tied, you (the player) choose which attacks first.

🔄 Regroup Phase

  1. Draw 3 cards into the AI’s hidden hand (face-down).
    • This draw count increases later (see below).
  2. Add 1 card from deck face-down to AI’s standard resource pile.
  3. Ready all AI units and resources.
  4. Discard all temporary resources from this turn.

📈 AI Difficulty Scaling (Draw Growth by Damage)

AI Base Damage TakenCards Drawn at Regroup
0–93 cards
10–194 cards
20+5 cards

“After you deal 10 damage to the AI base, they will draw 4 cards… At 20, draw 5.”


🧠 AI Behavior Logic

Priority Flow:

  1. Attack with highest-cost ready unit.
  2. Play a card (if possible).
  3. If leader is eligible (enough standard resources to pay epic action cost), deploy it after the first attack.
  4. Repeat: attack → play → attack…

Targeting Rules (“Ultimate Power”):

  • For any targeting effect (e.g., buffs, damage, attachments), AI always chooses your unit with the highest printed resource cost.
    • Applies to Sentinels, buff targets, and damage events.

🎲 Random Decisions (C3PO, R2D2, etc.)

For abilities requiring a yes/no choice:

  • Use a coin or token flip.
    • One side = yes, the other = no.
  • This simulates AI’s hidden decision-making when it would “look” at cards or choose options.

🏁 Win/Loss Conditions

  • You win if the AI base is reduced to 0 HP.
  • You lose if your base is reduced to 0 HP.
  • Game ends immediately when a base is destroyed.

✅ Solo Flow Summary Table

PhaseAI Behavior
ActionReveal hand cards (1 at a time) → play 1 → rest become temp resources
AttackAll ready units attack base (unless Sentinel); order: highest attack first
RegroupDraw 3–5 cards (based on damage), +1 face-down resource, ready all cards
ResourcesTemporary used first, discarded end of turn; standard accumulate over game
TargetingAlways targets your unit with highest printed resource cost
ScalingAI draws more cards as it takes damage (3 → 4 → 5)

Continue Reading

Previous: Bz-Nt ? 51st State: Master Set
Next: Solo One-Handed Marvel Champions House Rules

Data & Details

Solo One-Handed Marvel Champions House Rules 1

Solo One-Handed Marvel Champions House Rules

Star Wars Unlimited TCG – SOLO (PVE) rules 2

Star Wars Unlimited TCG – SOLO (PVE) rules

Bz-Nt ? 51st State: Master Set alt text 3

Bz-Nt ? 51st State: Master Set

Bz-Nt ? Nippon: Zaibatsu alt text 4

Bz-Nt ? Nippon: Zaibatsu

Bz-Nt ? Scythe alt text 5

Bz-Nt ? Scythe

Rulesplainer { The Great Library } News Image 6

Rulesplainer { The Great Library }

Bz-Nt ? Nippon alt text 7

Bz-Nt ? Nippon

You may have missed

Solo One-Handed Marvel Champions House Rules
  • Rules

Solo One-Handed Marvel Champions House Rules

Star Wars Unlimited TCG – SOLO (PVE) rules
  • Rules

Star Wars Unlimited TCG – SOLO (PVE) rules

Bz-Nt ? 51st State: Master Set alt text
  • Blog
  • Review

Bz-Nt ? 51st State: Master Set

Bz-Nt ? Nippon: Zaibatsu alt text
  • Blog
  • Review

Bz-Nt ? Nippon: Zaibatsu

  • Home
  • Facebook
  • Twitter
  • Linkedin
  • VK
  • Youtube
  • Instagram
Copyright © All rights reserved. | DarkNews by AF themes.