Rule Question
What is the significance of owning stock in an airline during the game Airlines, and how does it impact scoring?
Rulesplainer
In Airlines, owning stock in an airline is crucial as it allows players to earn points based on their stock holdings when scoring rounds occur. Each player receives points during the scoring rounds based on the number of tokens their airline has on the board, which can multiply their score significantly if they hold a majority of the airline’s shares. Additionally, strategic decisions around when to play stock cards are essential, as these can affect the outcomes of scoring rounds. The game includes ‘wertung’ cards which trigger these scoring rounds at random intervals, adding an element of unpredictability. Some players may find the scoring system based on majority ownership to promote a competitive environment, while a few might argue against the randomness of the scoring rounds. Overall, owning stock not only influences a player’s potential points but also creates opportunities for strategic gameplay throughout the game.
User Review
Rule Question
What are the key gameplay mechanics and scoring methods in the game “Through the Desert”?
Rulesplainer
“Through the Desert” is played on a hexagonal board where players aim to score points by placing camels and creating caravans. Players score points through three main actions: collecting waterhole chips, surrounding oases, and sectioning off areas of the desert. The game concludes when all camels of one color are exhausted, after which players tally points from various scoring methods. The longest caravan leads to bonus points, emphasizing diverse strategies for winning. Players have noted the strategic layer of blocking opponents increases the game’s competitiveness over time. Consensus is that while some find it a bit dry, the game’s depth emerges with aggressive play. Children and families may prefer different games, but many still find value in “Through the Desert” for its unique gameplay experience.
User Review
Rule Question
How does betting on horses work in the game described?
Rulesplainer
In this game, each player has a stable of six horses and enters a horse in each of the six races. Before the race starts, the odds for each horse are determined based on the horse’s quality and its lane position. Players are allowed to place one bet per race, but the specific horses each player has bet on remain unknown to the other players. The excitement continues even when your horse is out of the race, as long as your bet is still running. There might be downtime for players whose horses are disqualified, especially if they also do not have a bet in the race. Overall, the game promises high player interaction, but it is important to note that it can sometimes feel long due to the number of races.
User Review
Rule Question
What are the fundamental rules and mechanics of the game Citadels, and how do players interact with each other during gameplay?
Rulesplainer
The objective of Citadels is to build the best set of buildings in your kingdom using gold, which is a limited resource. On a player’s turn, they can choose to take gold or building cards, activate their character’s ability, and build a structure. There are eight characters, each with unique abilities that impact gameplay and player strategy, such as the Assassin that eliminates a player’s turn and the Architect that can build multiple buildings at once.
Players must decide on character selection and how to utilize their resources while also anticipating opponents’ moves. The game has a balance of strategy and social interaction, as players try to outmaneuver each other while keeping their character choice secret. Although the game has minor issues, such as longer playtime and potential downtime during turns, it remains a popular game due to its strategic depth and engaging artwork.
User Review of Citadels
Rule Question
What are the issues with the sabotage rule in the game Wettstreit der Baumeister and how can it be resolved?
Rulesplainer
The original sabotage rule states that only the player with the fewest shields can be targeted, which seems unfair to the losing player. The revised rule allows any player to be targeted for sabotage, but the targeted player can offer a bribe to avoid the attack. If the attacking player accepts the bribe, the sabotage attempt is canceled. If they choose to continue the attack, they must roll a die total higher than the targeted player’s shield points to successfully destroy a building. This revised rule creates a more competitive balance among players, allowing for strategic decisions regarding attacks and defenses. Additionally, the face-up card pile issue can be resolved by adjusting how players bid on cards, helping prevent quick game endings when undesirable cards are revealed. Overall, playtesting these adjustments is essential for better gameplay experience.
User Review