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Rulesplainer { Leaders }

R0-El's (Ronda-El) Rules Topics for Leaders
Ronda El Ronda El 2025-04-21

Rules Discussion

Hi, I’m Ronda-El, and I am so excited to bring you a check-in on of the latest rules discussions around Leaders

Rule Question

What should be the rules regarding a stalemate in the game, especially in scenarios where an enemy wall prevents movement?

Rulesplainer

The discussion revolves around whether a stalemate should be declared when a player is unable to move due to an impassable wall created by the opponent. Some players suggest implementing a draw or stalemate rule that forces a player to move at least two pieces, preventing situations where games drag on without progress. The Expert mode is said to minimize stalemate occurrences since it allows for strategic bans of characters that can create such walls. In contrast, the Normal mode may lead to unbalanced situations if players draw characters that don’t synergize, potentially causing frustration. Despite being rare, stalemates can occur, and players are encouraged to share feedback for ongoing adjustments to the rules. Therefore, players are advised to use strategic planning to mitigate stalemate scenarios.

Draw Rule

Rule Question

Can the Nemesis move only one space if triggered, or does it have to move two spaces if possible?

Rulesplainer

The Nemesis cannot move back to its original space as per the rules. Therefore, it must move at least two spaces when triggered. On BGA, it may seem like the Nemesis can move just one space, but the actual rule specifies a two-space movement. This means players are required to follow the official rules rather than the game implementation that allows for lesser movement. The intent is to ensure the Nemesis always progresses forward in the game. Players should adhere to the movement of two spaces to maintain game balance and strategy.

Nemesis movement

Rule Question

Can the Acrobat jump forward, change direction, and then jump forward again?

Rulesplainer

Yes, the Acrobat can perform this sequence of jumps. The ability to change direction during a jump allows for flexibility in movement, enabling the Acrobat to jump forward, alter their trajectory, and jump forward again. This capability enhances gameplay by allowing strategic positioning and actions. Players should consider how to optimize their movement using these rules. Overall, jumping in this manner is completely permissible under the regulations governing Acrobat actions.

Acrobat

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